Game guide

How the game works, in short. Fiftifedya walks you through the first steps in the game itself; the essentials are all here.

Getting started

When you sign up you pick a club and a character. Your club is your end of the stadium, your pub and your place in the league table.

Then Fiftifedya takes you round the district, the gym, Ultras Shop, work, table football, the pub, the stadium and the firms, and on the way asks for a few simple things: spend a skill point, buy a bat, have a fight, work a shift, play a game at the table and get a match ticket. Finish the tour and you get a day of Premium.

The district

Live players and locals fight here. Check an opponent's stats before you go for them — don't jump the first big lad you see.

Wins bring skulls, which add up to your reputation and rank. The loser drops coupons and the winner takes them. Health goes in fights and comes back over time — faster with provisions from the stall.

At midnight Prague time the day is settled: every club gets its Hero of the Day, and the firm with the most skulls becomes the Terror of the District.

The gym

Strength, endurance, agility and charisma decide a fight. Every new level brings skill points — spend them at the gym, behind the button on the district screen. Your level goes up with experience.

Work

Work pays coupons. Every shift has its own conditions and its own reward, and you pay for a shift with energy.

The firm whose members put the most energy into shifts in a day makes Workers of the day.

Equipment

Ultras Shop sells clothing and kit; at level one it sells exactly one thing — a bat. The stall has provisions, amulets and talismans.

Amulets and tattoos go into your bag first, and their time starts running only once you put them on: amulets three at a time for a day, tattoos up to four for 12, 36 or 60 hours. Taking one off frees the slot, but its clock keeps running.

Talismans fire on their own: the Neo figure slips a punch, the glove doubles the damage, the spring sends it back, the mask hands your rage back.

The stadium

Clubs play a league season, with rounds on Tuesdays at 20:00 and Saturdays at 18:00 Prague time. Buy a ticket at the cashbox and on match day you are in the stand, fighting for your club yourself.

Sides are topped up with bots until neither is outnumbered, every hit draws a reply, and no match ends level: if nobody has won after two hours, the survivors decide it, and then the damage dealt.

Your firm

A firm is up to thirty players, with a treasury, a charter, a slogan and its own emblem, join requests, tasks, events and awards. Start your own or join one.

When an owner walks out, the deputy inherits the chair.

The wasteland

Firms settle things on the wasteland, in a challenge — a стрела. It lasts twenty-four hours: put the other roster down, up to three targets at once, with rage instead of ammunition.

A win takes the loser's flag and a place in the table. While a challenge is on, its fighters are off the district: they cannot hit anyone there, and nobody can hit them.

Battle for the pub

Every club has a pub, with the club chat and the battle for the pub. The club leader — first in the club by skulls this week — can call another club out for an evening: Wednesday at 20:00 or Sunday at 18:00 Prague time, at least a day and at most a week ahead.

A place costs 20 gold. If either side has fewer than ten people when it starts, the evening is called off and everyone is refunded.

The winning side's ten best fighters share the whole bank, and they also get Scourge of the taverns for three days: their talismans fire twice as often.

Table football and the lottery

Table football is five shots at goal, and it is your hands that count, not your stats: pick a corner and time the power, while the keeper learns where you like to shoot. The door is in Ultras Shop.

The stake is taken at kick-off and a draw gives it back; you can play once every three hours.

The lottery is in Ultras Shop too: tickets draw prizes, and every win goes up on a public board.

Tasks, achievements and rankings

There are new tasks with rewards every day. Achievements build up over the whole game and pay out rewards of their own.

The game keeps several boards — by club, by level, for the day, records and the league table. The best players, clubs and firms are on this site too, on the rankings page.

Friends

Invite friends with your link or code from the Friends section. A quarter of whatever a friend buys in the game comes back to you in VIP tokens, to collect in the same place.

A code can only be entered in the first week after signing up.